Julien SOUQUIÉ

Technical Game Designer

Projects

COLOR BOUND

COLOR BOUND is a fist person platformer made in Unreal engine for the Global Game Jam of 2026.

You awake in a strange laboratory, where you must traverse between obstacle and colored platform to reach the exit.

Color shifting is the flagship mechanic of this game. The goal: to enable dynamic terrain modification through state changes. In game, you have to change the color of the world to make wall and platform tangible or not.

BloodMoon

BloodMoon is a fist person plateformer made in Unreal as part of a challenge, where the goal was to make a game in 24h.

It's a short and intense experience where the goal is to speedrun atop building, slaughtering enemies on the way.

BloodMoon is a high-octane Die and Retry experience built on two pillars: Finish fast & Kill everything.. The gameplay forces a cycle of 'Perceive-Plan-Execute.' Players must achieve 100% enemy neutralization while maintaining an optimal pathing speed. Any tactical error results in an immediate level reset, transforming each stage into a high-speed combat puzzle where the player must master the environment to survive.

Project 04

A game developed over eight weeks as part of a second-year final project at e-artsup. Created by a team of four, the goal was to produce a movement-oriented action game.

End of second year, 8 weeks
Team of 4 people
Work on the game design & game development

You can contact me at :

juliensouquie.contact@gmail.com


All my links

Linked in

Itchi.IO

ArtStation

Youtube