COLOR BOUND is a fist person platformer made in Unreal engine for the Global Game Jam of 2026.
You awake in a strange laboratory, where you must traverse between obstacle and colored platform to reach the exit.
Color shifting is the flagship mechanic of this game. The goal: to enable dynamic terrain modification through state changes. In game, you have to change the color of the world to make wall and platform tangible or not.



BloodMoon is a fist person plateformer made in Unreal as part of a challenge, where the goal was to make a game in 24h.
It's a short and intense experience where the goal is to speedrun atop building, slaughtering enemies on the way.
BloodMoon is a high-octane Die and Retry experience built on two pillars: Finish fast & Kill everything.. The gameplay forces a cycle of 'Perceive-Plan-Execute.' Players must achieve 100% enemy neutralization while maintaining an optimal pathing speed. Any tactical error results in an immediate level reset, transforming each stage into a high-speed combat puzzle where the player must master the environment to survive.



